Mackmail: Graham@mackmedia.co.uk
The most gracious, fun, and hardworking person in the world turns out to be a ten year-old boy with a teensy problem. He’s so much fun all the children want to play with him. He’s so polite and respectful all the adults want him as their child. But why can’t he hear one very special thing everyone else can? And why doesn’t he care? Find out how he wins everyone over and makes them smile, without even trying.
There is a hotel. And in that hotel there is a room. And in that room, something terrible happened. Hugh was only ten at the time. Twenty-five years have passed, but he is still stuck in that moment. Now Hugh is returning to the hotel where his life changed forever. Hugh is about to risk everything—his marriage, his life, even his soul—to do the impossible: catch a ghost.
When you first get married you never think when you say you do it really means you don’t because it’s not what it’s all cracked up to be. Reality check!! It starts off like cloud nine, hot fun in the sun, Disney World but it’s a lot of work.
From the invention of the world economy, to the reality of multiple war economies, from revolutionary conjunctures to ideas of democracy and climate catastrophe in the Anthropocene today, Worlds of Wartime tells how strongly modern politics in general, and modern ideas about political and economic possibility, were fixed by the intellectual turbulence wrought during the First World War.
Mack Mail: Graham@mackmedia.co.uk